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What am I doing? Some VR stuff apparently

In this post, I’ll be writing what I sent to my college faculty as the proposal for my graduation project. Overview Virtual Reality is the imminent future and hardware manufacturers are fighting for specifications of their headsets, and prices of these Head-Mounted Displays (HMDs). The real fight is at the software level and this is where my project lies. Creating an Operating System GUI...

Escape from Flatland

In the novel Flatland, the life of a two-dimensional shape is disrupted when he encounters a creature from another dimension – a Sphere. The strange newcomer can drop in and out of reality at will. He sees flatland from an unprecedented vantage point. Adding a new dimension changes everything. In much the same way, VR completely undermines the digital design philosophies that have been...

Oculus Connect 4

So the Oculus Connect 4 just happened a week back. The annual developer conference held by the Oculus team to show where they are with the Oculus VR system (hardware, software, etc) and make any new announcements. And this year, they made some really huge announcements in the form of the new Oculus Dash, Oculus Home 2 and the brand new hardware, Oculus Go.   THE OCULUS DASH   The...

Change of plans

I have decided to revisit my initial project proposal after much contemplation and discussion with my mentor. I took some time to look critically at what I’m doing in a holistic manner and where my work was headed in terms of the audience I was trying to cater to. The following is the rewritten proposal that explains the details of it in a concise manner: “The technology of virtual...

Google’s Design Guidelines

Google Design Guidelines for Google Cardboard One of the first things I did when I started this project’s research was to look at the existing R&D that was done by reliable sources. I think I’m not far off when I say there’s no better source of R&D than Google. So I had to look at everything Google made public. And I found a gold mine. The site served as a great starting...

Gooey? GUI.

Short for Graphical User Interface, a GUI (pronounced as either G-U-I or gooey) allows the use of icons or other visual indicators to interact with electronic devices, rather than using only text via the command line. For example, all versions of Microsoft Windows utilize a GUI, whereas MS-DOS does not. The GUI was first developed at Xerox PARC by Alan Kay, Douglas Engelbart, and a group of other...

VR Glossary

Virtual Reality Glossary Even though the title of the article might state it to be a Virtual Reality Glossary, that is not entirely true. The terms explained in this handy glossary has a varied range of usage. I had to read through all of them to fully grasp that some have nothing to do with VR e.g. Cyborg or Fractal. This glossary isn’t something I can really memorize but I’ve been...

Future of employment or digital headache?

So the basic premise of the article was that one of the writers over at The Guardian convinced his editor to work an entire day in Virtual Reality. The writer in question, Alex Hern, works with majorly two types of environments on a typical day at work. Text editing and Web browsing. As he describes in the article, both are absolutely horrific to deal with. The article gives a good look at the...

Office meetings in 5 years

The scene: An empty conference room, five years from now. You sit down at the table with your tablet and put on a pair of lightweight glasses. Suddenly the room comes to life. To your left, you see your colleague Jessica, who’s joining from New York. To the right, the company CEO, Beth, who’s currently in Atlanta. Across the table from you is Hassan, who’s joining from his home office in London...

Text Input Methods in VR

Preface During my initial explorations of VR, I was struck at the initial stages on the fact that keyboard use and text entry were necessary but not natural — and people all around the world were having similar complaints. It is with a research-backed understanding I was able to understand that in certain situations the user still needs a keyboard to interact with applications, particularly in...

Locomotion in VR – The Science behind it

Overview In VR, the concept of standard locomotion controls is turned on its head. Most of the time, traditional game controls don’t work well in virtual reality games. Lateral movement with a thumbstick or a keyboard can trigger motion sickness in a lot of people. Your inner ear controls your sense of balance and spatial awareness (vestibular system), if what your inner ear perceives is...

Introduction to VR – Oculus Guidelines

(Click on image for site) Recently stumbled upon the resource website of Oculus developers. They have a huge section on designing for VR with very specific details on Rendering, Minimizing Latency, Optimization, etc I’m currently working on Unity as well as continuing research on the subject matter. The entire website is being used directly because of the technical specifications given...

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Arjun