Introduction to VR – Oculus Guidelines

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Recently stumbled upon the resource website of Oculus developers. They have a huge section on designing for VR with very specific details on Rendering, Minimizing Latency, Optimization, etc

I’m currently working on Unity as well as continuing research on the subject matter. The entire website is being used directly because of the technical specifications given, that I had no prior knowledge of. I’ll be tweaking them if need be as per requirement.

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